arc raiders items for sale guide treats ARC inside raids like a minefield in motion, where cover and timing are key factors, while grenades control the tempo. The operator is advised to attack from buildings. He should force tight angles and keep doors prepared for line breaks. This image shows the important questions the operator must answer before making contact. This is a list of the main questions that you need to answer before you make a commitment. Which building can completely block your view in just one sprint? Which door can be locked to keep an ARC within? Which grenade can be used for the main target Quickly read the targets and enemies of ARC mmoset Arc Raiders Arc ARC enemies guides recommend that you treat the enemy in two bands, small flyers or heavy walkers. You then select the appropriate tool. ARC is punishing of a hesitant operator, so once the target has identified, it's important that the operator commits to a simple plan. Leaper-building pull and Trailblazer finishing The leaper can be controlled with forced paths, where the operator forces the leaper into a tight corner to eat up the entire gas path. The method involves stepping inside, tagging it to pull and throwing the Trailblazer after it presses on the wall. Enter a structure and approach the doorway from an angle Shoot the leaper to pull the aggro The wall will not be pressed until the jumper has pressed the wall. Throw Trailblazers from close range Add Anvils to Finish After the leaper drops the operator should reset the stamina before scanning for the second ARC pulled by noise. Avoid the shredder by using a room-trap to stop it. The shredder should be allowed to slip over the Trailblazer Trail as the damage occurs along the Trailblazer and the shredder still has plenty of time. The operator will need to trap it inside a small room. Throw the grenade and close the doors so that the shredder remains within the damage line. This image shows how to control the shredder so it remains in the kill-box. Shredders can be pushed into tight spaces Throw Trailblazer into a room Close the Door Right Away Hold the doors and wait until they burst After the doors close, the operator must avoid peeking at the contents of the bin. This is because the shredder could still punish an early opening. Bastion Trailblazer stack plan & Deadline plan The bastion combat is limited by the time available, since the turret will force the operator into cover. A distraction can distract the turret long enough to throw stacked Trailblazers. After the bastion drops the operator should reload heal first as the sound will often draw other ARC into that same lane. Bombardier's - Deadline window lure It is essential to maintain a disciplined approach, as spotters could ruin the sneak. The operator should cover with buildings, get closer, throw a bait grenade and fire to start the fire. After that, the operator should place the Deadline in the small window of time while maintaining the shockwave range. This approach allows for a clear flow so that the operator is able to reach the stick without feeling panic. Use building covers to cover your approach Get close while the spotters are blind Throw a grenade lure to attract fire Stick Deadline during lure window Get under cover before a shock wave hits The operator shouldn't hover too close to a body when using the stick. It can cause a shock and even a fall. Seeker - Ranged Chip or Wolf Pack burst. Anvil and Wolf Pack can handle the rocketeer in direct combat. It is possible to use the Seeker as a grenade. You can throw it near the rocketeer. This plan has a simple selection rule. The operator can pick a strategy in a few seconds. Wolf Pack plan to use when operator can safely close distance Seeker plan: Use it when the operator needs to stay on range After the rocketeer falls, the operator needs to rotate away, as the long-range sound often attracts humans. Hornets (wasps) and Wasps (wasps) - they clean the air. The seeker-grenade eliminates wasps within one strike, making it simple to maintain air cleanliness during routes. If hornets can be treated as ammo, the operator will still get help from them, even though they are protected. This rule allows for a smaller inventory to be carried inside the raid bag. Keep Seeker in your arsenal to combat air pests and stop wasps from draining your concentration As armor reduces the value of Seekers, you should save your primary ammunition for hornets. After the air has been cleared, the operator can pause to listen, as footsteps are often disguised by wing noise. Grenades. What drops when and where? Stella Montes will be the drop point for these new blueprints. This sheet summarizes your blueprints and materials so you can stay organized and plan ahead. After the blueprints have been dropped, the operator will need to treat the synthetic fuel and explosive compound as the chokepoints, since they determine the number of times Trailblazer and Deadline may be used. Stella Montes route – farming fuel and explosive substance The farming loop is constructed around the lobby since explosive compound can be created by black boxes or cabinets. Fuel canisters will also appear along the route. Stella Montes player contact can spike very quickly. The operator needs to be disciplined. This one shows that the route has a direct flow, which allows the operator to run the route with only light gear. Check for explosives in the lobby area. If you want to get explosives and synthesized fuel, go to the left. Check if a security gap exists, since the grenade can be Trailblazer. Take the time to sweep cabinets as explosive compounds can be found inside. Drive out and then check for fuel canisters in the car Follow the stairs up to the fuel spawn. Drop down to the fuel storage room using ledges. Break the container with a medical style, as blueprints are also possible there. If you want to leave quickly, make sure that your loot is in order and that the area is quiet. Quick crafting allows the operator to convert the components that are left over into raid power. This will help the Arc Raiders guide run for the next arc enemy. Farm run survival rules Operators can use the lobby circuit as a lightweight sprint. Fuel and compound are the goals, followed by a safe departure. Free loadouts and free safe pockets can be used to reduce pressure on the death while still banking key items. This shows how to carry a weight-controlled bag. Players should have one escape-grenade. One healing item is always handy to have on hand during sprint reset Save your pockets for compound or fuel After the extract the operator should restock grenades since Trailblazer & Deadline make ARC fights short and controlled.
